I realize they were going for a more story driven fell, but that doesn't mean that they can to condense the whole game into a bunch of micro levels and use mechanics that felt more like an action shooter than a stealth game. In this game, however, it felt as though your goal was just to sneak through the level without being seen, and maybe ill a couple of people along the way. Being in the right place at the right time, hiding your bodies well, and timing everything so you walk out the door just before everyone realized that something was amiss. Hitman was all about planning the perfect assassinations, or your own unique ones. This game really does feel more like Splinter Cell: Conviction than anything else, but they also appear to have borrowed from Assassin's Creed as well. As for the real review, as many others have pointed out this game appears to have mechanics that were borrowed from several other games. As for the real review, as many others have pointed out this For those who want a quick and easy review: a B game, but a D hitman game. For those who want a quick and easy review: a B game, but a D hitman game.
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